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The
technological goal of Idem Esse is to achieve a mirror- image type
encounter between a puppeteer and a puppet who are digitally united. Full
body motion capture, enabling hands-free movement is a technology regularly
used to animate virtual avatars. Regardless of the numerous possibilities
afforded by synthesized imagery there is limited control over the image,
even in virtual reality. Rendering a consistent image of a real-life digital
character with articulated mechanical parts which could respond to the
puppeteer's actions presented a monumental challenge.
The
mechatronic team, led by Patrick Lessard, was formed in 2003. Research
and development on the first prototype continued up to the creation of
Idem Esse in 2006. The puppet is composed of an aluminum structure
with pneumatic muscles which inflate with air when kinetic data is transmitted
from four magnetic sensors positioned on the pupeteer's head, wrist, elbow
and shoulder.
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